Sparrow

About

Username
Sparrow
Joined
Visits
48
Last Active
Roles
Member
Posts
15

Comments

  • Hi A-fro are you using enter or exit on the Area2D, I'm assuming the area2d is already entered by the other enemies, do they collide with each other? this guy did this kind of thing in the recent jam, they might help you out if you ask nicely htt…
  • Hi Somain yeah i had issues with this too, there's a good video here https://youtube.com/watch?v=cXahUh9Zfho but basically Manage Export templates, download them here https://godotengine.org/download/osx and install, you may need to save and re-…
  • To answer my own question. Maybe it's something to do with the preloader https://docs.godotengine.org/en/3.0/getting_started/step_by_step/resources.html
  • @44pes said: @Sparrow said: nice one 44pes, just did my voting. nice vector art. how did you do the circle and arrow aiming? would you be happy to point me to a tutorial or supply to code for it? The code ende…
  • nice one 44pes, just did my voting. nice vector art. how did you do the circle and arrow aiming? would you be happy to point me to a tutorial or supply to code for it?
  • Hi Flonka rigidbody i think should only be moved as kinematic. for kinematic just use the example code from https://docs.godotengine.org/en/3.0/tutorials/2d/2d_movement.html#summary `extends KinematicBody2D export (int) var speed = 200 var vel…
  • Hi Jay Everything in GODOT is a node, you can add anything to anything, sounds confusing at first but it's kind of freeing, if you want the node you are working on to have sounds ect. just drag soundplayer on to the node. I totally agree with NeoD…
  • in Movement Comment by Sparrow February 12
  • @TwistedTwigleg said: The move_and_slide function already multiplies the velocity by delta, so you do not need to worry about doing that. delta will not necessarily make your movement smoother, but it will make your movement more consistent ac…
    in Movement Comment by Sparrow February 12
  • @TwistedTwigleg said: Welcome to the forums @Sparrow! Thanks
  • This post is the best
  • @MrPhilGames said: Hello, I'm a long time Unity developer but always had a love-hate relationship with it. I'm learning Godot because it seems like a better organized and logically designed. Also, hoping to get a bit of a productivity boo…
  • Hello All Getting back into game dev and wanted a change from Unity, enjoying working through the docs and tut's. Loving the learning so far, got a small game going with movement, blocks and pick ups, all that in the first day! looks like I've f…