GarromOrcShaman
Note : I'm not on facebook, g+, twitter or anything else. If you really need to reach me use mastodon
https://mastodon.social/@GarromOrcShaman
About
- Username
- GarromOrcShaman
- Joined
- Visits
- 857
- Last Active
- Roles
- Member
- Points
- 45
- Posts
- 190
Comments
-
@binogure said: This bug is reproducible on windows. I have players of my who have the very same issue. We had discussion here and ultimately amount of channels is responsible for this. To be more specific, uneven amount of channels like 1 i…
-
Hi, this is how it looks like when you create tileset in way you create standard resources, which is wrong. You need to create new scene with tiles as objects and then convert this scene to tileset. Here is video showing how to do it correctly: …
-
@Ebenezer said: Yea, everyone using Godot are all excited. What a surprise huh ? Is obvious we are excited. Just change of GUI gives it totally different feeling, in a good way. Just new animation system is enough to get hyped for. Just two …
-
Interesting idea. I was thinking about open world in 2.5D recently and I love the idea. I believe you can "Borrow" world system from Odin Sphere. An Playstation 2 platformer heavily targeting player's emotions. Just slap 3D graphics on it with some …
-
I'm very excited. GoDot 3.1 Is All around awesome. I'll just work on assets until 3.1 is out and then I glue all assets together jerky code.
-
So, how this story ends, did you two joined force after all ? Every thread on forum is telling some kind of story... I wonder how this one ends.
-
@_init said: It's possible to do Input.get_joy_button_string(int button_index) I solved problem already. Like two posts ago. elif event is InputEventJoypadButton: label.text = "GamePad Button"+str(event.button_index) This achieve p…
-
@Deakcor said: Hi, I added auto auth for HTML5 games, other good things like queue requests and some fix, it works perfectly. (Gamejolt API v1.2 / Godot 3.1 alpha) https://github.com/deakcor/-godot-gj-api Used for this game for example…
-
@Megalomaniak said: Yes electricity cost is an obvious concern for the person running the device. GarromOrcShaman is looking to push the cost down on the players playing his games. So long as the player is made aware that he/she is paying…
-
@MarkF said: I didn't look over it but it might be possible to refactor miner.cpp to gdscript. And soon hopefully mono so we can just copy-paste a working implementation. https://github.com/bitcoin/bitcoin/blob/master/src/miner.cpp I…
-
@yudin said: Hello, Godot. I don't actually understand how selected resolution affects on image, if I run the game in fullscreen mode. I switched from 480x320 to 1920x1080, started in fullscreen mode and I haven't seen any changes. But when I …
-
@TwistedTwigleg said: I'll have to bookmark this so if/when I need to use bitmap fonts, I can use this plugin. Great work @GarromOrcShaman! Thanks for feedback ! I don't know if is dogfooding something bad but I'm using it too. To be ho…
-
@TwistedTwigleg said: Unfortunately I know little C. I do know some C++, but even that is a little rusty as the last time I used it was a year or two ago. I know that Calinou has the Godot developer tag here on the forums, so maybe he would be…
-
@Gramps said: Solved it by replacing the CSteamID with uint64. EDIT: This forum is really janky and I cannot un-set the answer flag. However, this fix does not work and causes the value to be set incorrect. Further more, I only get thi…
-
@Megalomaniak said: Might this signal come from an instanced node that perhaps gets destroyed at some point? Maybe. If I knew what node is behind this error. Pretty much all nodes emit signals. All projectiles are instanced and destroyed em…
-
@TwistedTwigleg said: @GarromOrcShaman said: @TwistedTwigleg said: @GarromOrcShaman said: @TwistedTwigleg said: Have you tried converting the file into a Ogg f…
-
@TwistedTwigleg said: @GarromOrcShaman said: @TwistedTwigleg said: Have you tried converting the file into a Ogg file? I have used several Ogg files with Godot and have not had any problems. I downloa…
-
@TwistedTwigleg said: Have you tried converting the file into a Ogg file? I have used several Ogg files with Godot and have not had any problems. I downloaded the sample, imported it into a project with the default settings, and it sounde…
-
@D-Ring said: Ok, that mostly makes sense and get the idea and follows mostly what I was thinking in my head. Still question on actual implementation...How would you draw grid, I was thinking making a background that matches and using a paral…
-
@D-Ring said: Working on a companion app for a project and the main part of the app is going to be a tile map maker. The users will be able to build/export a map. I know how to make a tilemap for an app, but not sure the approach to take to …
-
@Blastblood said: I am relatively new on Godot and working on my first test project. I try this and that. The ones who played New Super Mario Bros of you guys should know that there is a kind of mushroom that makes you big and able to smash th…
-
@SledgehogSoftware said: Hi there, I'm currently making some games with Godot. Just found out that this forum exists, and can't wait to show my progress on the games. Welcome. You are not going to get answer here so fast as on facebook or re…
-
@TwistedTwigleg said: @GarromOrcShaman said: I wonder where is everyone. Sometimes I feel like last person online... which is dream coming true for introvert like myself. Anyway, Forum staff appears to be in coma so I come to welco…
-
I wonder where is everyone. Sometimes I feel like last person online... which is dream coming true for introvert like myself. Anyway, Forum staff appears to be in coma so I come to welcome newbies. HI @Moltenhead and welcome. Don't worry about begi…
-
Oh... well, nevermind. Note to myself and to everyone passing by : You are not going to get any signals of you pause everything and don't set pause mode on autoload node to "process"
-
@Calinou said: When running a project using a non-editor binary (i.e. an exported project), you should configure the path to a certificate bundle in the Project Settings (Network -> Ssl -> Certificates). You can use the same one as Godot…
-
@Calinou said: As far as I know, Godot does not expose a way to check for Internet connectivity using OS APIs. As a workaround, you could try requesting a page from a public web server such as example.com (which is a domain reserved by IANA, s…
-
I found this one. Works fine on 3.0.6
-
@Zenzor said: In some function emit_signal("variablechanged", name) while yield(self, "variablechanged") != "my_variable": pass So, if there is no argument variables, GDcriptFunctionState is returned, otherwise, variable is retur…
-
@Playmint said: Hi, My name is Steve, I have been involved in the games industry for a number of years, primarily as an artist, but over the past few years have turned my hand to game development and c# using another engine. I also curre…