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@Megalomaniak said: Just a note, rather than editing the OP you could have written and submitted a reply, then reloaded the page to see the option to mark your own reply as the answer. Will keep that in mind
Might want to try again with one of Calinou's nightly builds... textures in gles2 (for html5 at least) were fixed over the past few days, lighting on Android may have changed also. https://hugo.pro/projects/godot-builds/
Good points, will try some of that! Also while not exactly definitive have also noticed that camera distance from objects as well as the camera rotation around the Y axis affects the degree of stutter or hitching as well as the frequency. With som…
Update Turned SSAO off in scene->environment, enabled Msaa 2x app override in GPU settings and enabled Vsync in Godot. Directional shadows don't seem to have much of an effect except for the shadows themselves. Almost jitter/stutter free.
Jitter Project @fracteed linked demonstrating the issue. https://github.com/godotengine/godot/files/2089685/move_cube_jitter.zip
According to the IAP sample: https://github.com/godotengine/godot-demo-projects/tree/master/misc/android_iap "To test in-app purchase on android device, 1. Need to add "com.android.vending.BILLING" permission at Export > Android > User Permi…