Froweey
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@memer said: Why put_var rather than put_utf8_string? No real reason, other than I'm new to GoDot. From my understanding, put_var is a dynamic approach which automatically evaluates the type of data being inserted, while put_utf8_string is a…
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Alright guys I figured it out. For those who are curious, the packet specification is as follows: - Offset: 0 - 4 = Packet length. The math is 4+4+len(data). - Offset: 4 - 8 = Packet type. 4 tells GoDot this is string data. - Offset: 8 …
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Great work my man, exactly what i was looking for my answer: https://godotdevelopers.org/forum/discussion/18533/understanding-godot-low-level-networking-protocol
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@Hooni said: https://godotengine.org/qa/4712/textureprogress-help Quick google results at that. Thank you! That solved my problem.