Unlink material from instanced scenes
I have a template object from which I instance multiple objects. The object template has a standard spatial material set.
When I now change for just one of this objects the albedo of that spatial material via script at game runtime, all other objects of same type with that linked material will also change their albedo color.
I understand, that Godot internally references on just one material blueprint but how could I make this single change unique without ending making for every single instanced object a complete new material?