This is probably a really stupid one but I'm playing around with 3.1 and I'm getting weird lighting behaviour. Spotlights and point lights hit all objects on Windows and all objects receive shadows correctly but on Android only one object receives the light + shadows.
Here it is working on windows - https://drive.google.com/open?id=1KDQ7biLs3vPNePOX_fWctoQZjm_eGFV9
and on android, where only the capsule receives light - https://drive.google.com/open?id=1RJux03lcssIPHq0y7TSkJRzo0ubeoBSO
The same behaviour on Android happens on all tested devices - OnePlus 5T, Galaxy S8 Edge and Huwaei P20
GLES3 produces this effect, while GLES2 lighting simply doesn't work (I was assuming this was probably just GLES2 limitations) Any ideas where I could be going wrong?