I built a game in Godot 2.1 and used the script as presented here as loading scenes: https://docs.godotengine.org/en/3.0/tutorials/io/background_loading.html
It worked fine then, it is releases on AppStore and works just fine still to this day. But now, when I try to do the same thing in Godot3 it is not working for me. It works fine in the preview, the trouble is on the iPad. The graphic will not turn up after I've used the Interactive Loader. If I just instance my scene with the load() it works fine, but as soon as I try to involve the multithread loading it turns up black. I have done some adjustments, but it seems it is not the resource_queue.gd itself but the Interactive Loader that is giving me problems. I have tried different texture settings in the export templates, but to no avail. The texture will not show up! The shape and position is as intended, but it will not show the texture.
I have read and researched this for two days now, and I have written a small demonstration of my problem. So if anyone in the community could have a look and give me some pointers, I would be happy. Maybe it is a bug, maybe it is not; I am too junior to even dare submit it through the official channels so I thought I'd have a go here first.
I have a short movie here: https://www.dropbox.com/s/bven4wouyr8nci4/movieGodot.mp4?dl=0
and a projekt file here: https://www.dropbox.com/s/nmg6zw5a3plv61j/LoadingTestPN.zip?dl=0
I know the code in this demo is not perfect, it is just an example, but I think it should work nonetheless. I have not yet tried it on Android or any other exported formats, so as of yet it is iOS that I'm having trouble with.