Mesh with multiple materials not working

AllysonSouzaAllysonSouza Posts: 6Member
edited January 30 in 3D

Hi, I have a mesh with multiple materials, imported from collada generate from Mixamo. It seems ok in the mesh inspector, I have the four material slots for my characters body, but it's not working. How can I debug and investigate what's causing that?

Character in Mixamo - Body with 4 materials

Character in Godot - 4 material slots, but not been applied

Thanks!

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Answers

  • Ace DragonAce Dragon Posts: 232Member
    edited January 30

    It could be an issue with Mixamo's exporter, as the Better Collada addon used with Blender sends meshes that do have the materials in the right places.

    A number of commercial apps. simply do not prioritize having an awesome Collada exporter the same way they do with formats like .fbx.

  • GhostGhost Posts: 18Member

    I had a similar problem a while back. I exported a mesh from Blender with multiple materials, and I could see them like your example, but I couldn't assign them. In you properties tab select the actual mesh by clicking the the little arrow beside Mesh. In this new tab you can see all the materials associated with a mesh and assign them to materials.

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