Hi, rookie's issue's here. I recently started follow tutorial for 'your first game' (http://docs.godotengine.org/en/3.0/getting_started/step_by_step/your_first_game.html ) the problem accured out of nowhere, cus I strictly followed to what described.
extends Area2D export (int) var speed var screensize func _ready(): screensize = get_viewport_rect().size func _process(delta): var velocity = Vector2() if Input.is_action_pressed("ui_right"): velocity.x += 1 if Input.is_action_pressed("ui_left"): velocity.x -= 1 if Input.is_action_pressed("ui_down"): velocity.y += 1 if Input.is_action_pressed("ui_up"): velocity.y -= 1 if velocity.length() > 0: velocity = velocity.normalized() * speed $AnimatedSprite.play() else: $AnimatedSprite.stop() position += velocity * delta position.x = clamp(position.x, 0, screensize.x) position.x = clamp(position.y, 0, screensize.y)
So, this is the code. What is wrong with it, because when game is executed character do not move as expected? When I press ui_left or ui_right nothing happens, when I press UP or DOWN characer starts to move up and down, but verticaly(as if I pressed up+left).