As-yet untitled Space Game

dpwbrowndpwbrown Posts: 2Member
edited January 5 in Projects

Two of my favorite games of all time are Star Control 2, and Rimworld.
I asked myself....
What if Star Control 2 had a procedurally generated universe, and your "ship" or "base" had the personalities and colony-building of Rimworld.

Well It'd take someone far more intelligent than me to code that.
But I decided to start to learn anyway, armed with sparse Python knowledge and no artistic ability.
Well so far, I have a procedurally generated universe, and a ship that can fly around, scan planets etc.
All in very amateurish 2d!

LOTS of placeholder stuff, no real idea of UI, very early concept.

I want to get better at shaders, and art, the simple noise generation for the planets bothers me.
And then I need to get to work on an actual game progression, landing on the planets, scooping up the resources.
Having a home base with crew, that can be expanded and so on.

source at https://github.com/davidpwbrown/Spacegamev2

GPL licensed

would welcome input, help, collab.
Especially from people who actually know how to make sense of shader code.

Some pics and gifs - ( capturing software caused my poor little laptop to melt , so the frames suffered!)

https://giant.gfycat.com/ExemplaryWelldocumentedGoosefish.webm

https://giant.gfycat.com/GreedyAppropriateFlea.webm

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