Ok the development but the exported executables don't work
I'm trying to develop with Godot 3, I started to create a draft 2D platform game but I have a bit of problems in the Export. Could someone help me, please?
My PC System is probably not the TOP (Intel Core 2 Duo CPU 2.1MHz - 4GB RAM - SO Win10 32 bit - Graphics card: Mobile Intel 4 Series Express Chipset Family WDDM 1.1) and in order to install and start the Godot engine 3.0.6 I had to add the drivers of the Mesa 3D Graphics Library because my graphics drivers don't support OpenGL 3. Thanks to these MESA drivers the coding and testing phases were ok.
Now however, if I export my game (the export process is completed succesfully), I can't play it. I can not in any way: Windows Desktop, HTML5, Android, ...
The EXE version crashs after launch without error messages.
The HTML5 version at the start I receive "Failed loading file 'index.wasm'" (in Chrome) or "WebGL 2 not available" in Ms Edge.
The Android app (apk) doesn't start: "file corrupted".
I also tryed with an other PC system (more recent)... but nothing. The same problem.
How can I do ?
Thanks everybody in advance