HingeJoint - How i can set rotation axis and pivotpoints

Garfield583Garfield583 Posts: 2Member
edited December 2018 in 3D

How i can set rotation axis and pivots (anchor point) from the bodys in hinge joint?
In bullet-physics in c++, can i set the axis over the method "setAxis" or over the construktor but how i can set here the axis?

In the documentation from godot is written that must manuelly set, but how?

How can i set the offset position from body one and two?
Is there exampleprojetcs or tutorials for it?

PS: I found out how it works.
Close this thread.

Best regards

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