2D game with using a camera and projector
Hi, I'm a apprentice and we have the task to create a game for education fairs.
Before we start to create the game, I want to be sure that its practicable to use Godot for the development.
I will now tell you about the game idea and after that I will ask you some questetions.
Imagine there is a table with a tripod on it, where a camera and a projector are installed. The projector project a ball on the table, which moves random and uncontrollable over the table. There are also physical objects on the table such as a square f.e.
The goal of the game is to catch the ball with those physical "real" objects. The camera is used to detect where the objects are at the moment and if the ball collides with a object, that it is realisitc with the collision.
Is it possible to use the interface of Godot while there is a camera integrated which sends real time data?
If yes, how difficut do you think is this?
Do you see any problems which I do not see?
If Godot is not a good option, what would be one? QT? Sfml?
The basics are easy to create. I hope the game idea is claerly enough to understand.
Thank you all for any advice.