Smashing through a stack of boxes

wallyfoowallyfoo Posts: 1Member
edited December 2018 in 2D

You're walking along and come across a stack of boxes. You decide to summon your inner hulk and run and smash through the stack, sending boxes flying everywhere.

I want to do this in Godot. I want to make a KinematicBody2d slam into a stack of RigidBody2Ds with the subsequent physics interactions. As it is right now, all of my experiments result in my KinematicBody2D stopping against the RigidBody2D. Even better, if I spawn a RigidBody2D on top of my KinematicBody2D, the KB2D gets pinned in place and can't move.

Any tutorials that address this? Or am I thinking about this all wrong?

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