Godot 3.0.6 2D raster image scaling
I was wondering if anyone had a solution to image down-scaling problems? The images are blurred with jagged edges.
however the images become crisp and clear when viewed at the original size.
An example is a 1080p Viewport game down-scaled to 720p.
PS: This issue is only present on desktop/html5 exports. mobile devices always render the images perfectly.