drawing lightoccluder-shadows under the object

ChimaereJadeChimaereJade Posts: 20Member
edited November 2018 in 2D

Hey there,
I want to have an dynamic lightsystem in my game but at the moment there is a "bug" I can't workaround. I know that this function is meant to be used on walls for top-down-perspective but I want to use it for isometric-graphics too. I allready tested around the "show behind parent" and differen z-options, but nothing helped.
Like the title says I want to draw casted shadows under the objects/tileset-layer because at the moment they are fully casted above the sacks and other items.

Do you have any ideas? :)

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