drawing lightoccluder-shadows under the object
I want to have an dynamic lightsystem in my game but at the moment there is a "bug" I can't workaround. I know that this function is meant to be used on walls for top-down-perspective but I want to use it for isometric-graphics too. I allready tested around the "show behind parent" and differen z-options, but nothing helped.
Like the title says I want to draw casted shadows under the objects/tileset-layer because at the moment they are fully casted above the sacks and other items.
Do you have any ideas?