I am relatively new on Godot and working on my first test project. I try this and that. The ones who played New Super Mario Bros of you guys should know that there is a kind of mushroom that makes you big and able to smash through breakable blocks. Making my pixel based character big was easy. But how do I destroy a single tile. Is it possible? Or do I have to use seperate nodes for every block. I mean I don't want to have a Staticbody node named "Wall 545". In GameMaker you could place a single object as much as you want in room. Or is it bad to have thousands of the same node? Thank you in advance.