How to make a 3D lightning special effect?
Hi guys, I have a question:
How can I make special effects in Godot, like lightnings?
I checked Google and there was something similar to this in an Unreal Engine (using beam emitters or whatever it is called), but how to do it in Godot?
I mean something like this (first 3 seconds):
As you see, it needs to work no matter how far target is from the source. Without cheap workarounds, such as scaling lightnings.