How to emulate head movement while developing a VR application?
I just started experimenting with Godot's VR capabilities using the "Native mobile" interface and was immediately hit by the "GLES 3 not supported" problem. In order to be able to continue developing until Godot 3.1 gets released, I was wondering if there was a way to "emulate" head movements by programatically change the ARVRCamera's looking direction. All such attempts of mine, however, failed -- in accordance to the documentation, which says that "most of the camera properties are ignored as the HMD information overrides them".
So is there any way to move the camera around while running a VR application on the development system rather than on a device which does support head tracking?