Snake Game - 360 degree movement
So my friend is working on his first game and I've been helping him out (mostly art, sub-systems, etc). The idea is similar to Snake but the movement is in 360 degrees. He started with the classic movement (4 direction) and it was pretty simple to get going. However, the move to 360 degree has stumped him and, honestly, me too.
Moving the head in 360 is naturally not an issue, but getting the body to turn and move with it are. Anyone have any pointers for this conundrum?