Godot Enet multiplayer vulnerability?
Recently, I noticed that if I set my maximum number of peers that could connect to my Enet host, I would have to deal with hackers filling up all my connections forbidding anyone from joining the game. So, I came up with an idea of timestamping connections, and expiring/disconnect the connections on the host if they hadn't authenticated fast enough. However, I couldn't figure out a way of disconnecting peers on the host. Later, I found this:
If I understand correctly, hackers can fill up the connections to my games, and I have no way of disconnecting them..? Is there something I could do?