iOS 32bit export not working
Has anyone tried iOS 32 bit export? I can't get the simplest app (just a scene with one static sprite) to launch - the app installs on iPhone 5 and starts but it's just black. It does work fine on iPhone 6 (which is 64-bit) and works fine in the iPhone 5 simulator. I compiled Godot 3.0.6 from source and used both Godot 3.0.6 export templates downloaded from the site as well as those compiled by myself and they work (or don't) identically. Seems like Godot 32-bit iOS binary may not be working.