iOS 32bit export not working

jenqoojenqoo Posts: 3Member
edited August 2018 in Programming


Has anyone tried iOS 32 bit export? I can't get the simplest app (just a scene with one static sprite) to launch - the app installs on iPhone 5 and starts but it's just black. It does work fine on iPhone 6 (which is 64-bit) and works fine in the iPhone 5 simulator. I compiled Godot 3.0.6 from source and used both Godot 3.0.6 export templates downloaded from the site as well as those compiled by myself and they work (or don't) identically. Seems like Godot 32-bit iOS binary may not be working.


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  • CalinouCalinou Posts: 204Admin Godot Developer
    edited August 2018 Answer ✓

    The iPhone 5 is not supported anymore as its GPU does not support OpenGL ES 3.0 (such a GPU was introduced on the iPhone 5S). Godot 3.1 will reintroduce an OpenGL ES 2.0-based renderer, but I doubt the iPhone 5 will be supported again due to its age (and the low amount of iOS-savvy contributors).

  • jenqoojenqoo Posts: 3Member
    edited August 2018

    Thanks for the answer, Calinou. It would be sad if iPhones up to and including 5c won't be supported because they still constitute about 20% of the iPhones market.

  • moblcademoblcade Posts: 2Member

    You could still use the 2.1 branch. It is still maintained.

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