Utilize platform features after export

So far I love what I see from Godot but I do have a question that hopefully I can get some guidance on. I want to use the platform to develop a game but I'd still like to make use of some native platform features after export. Usage stats, ad mediation, etc. All I really need to do is be able to communicate back and forth from something like a view controller to the Godot package.

For a quick example, a user clicked something in the game. I'd just like to register an event that can be received by a view controller on a particular platform. Right now, I'm not sure how to do this. Any suggestions?


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