frankiezafefrankiezafe Posts: 15Member
edited May 2018 in Shaders

I'm restarting a project implying intensive mesh computation, and therefore I've searched the web for project demonstrating OpenCL integration in godot, but I couldn't found one... I've just made a attempt with ImmediateGeometry, but without any processing, the fps is at 28 fps on a GTX 1080.

Is it feasible in godot v 3.0.2?

You can check my work here:

All the best


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