I'm restarting a project implying intensive mesh computation, and therefore I've searched the web for project demonstrating OpenCL integration in godot, but I couldn't found one... I've just made a attempt with ImmediateGeometry, but without any processing, the fps is at 28 fps on a GTX 1080.
Is it feasible in godot v 3.0.2?
You can check my work here:
All the best