Is apply_torque_impulse missing in GoDot 3.0.2 ?
Hi. According to this Docs page there is function called "apply_torque_impulse" on RigidBody.I trying to use it like this
func _input(event): if event.is_action("ui_up"): var v3 = -cam.global_transform.basis.z.normalized() v3.y = 0 self.apply_torque_impulse (v3)
but every time i try it it looks like this :
Is function missing or i using it wrong way? Is there any other way how to apply physical rotation to ball-shaped RigidBody ?