Is there a way to get the size of an animated sprite? I see in the docs you can get the texture size of a non-animated sprite but that doesn't seem to be an option for animated sprites.
If your sprite is a sprite sheet you should be able to get the node size and divide the x and y dimensions by the tile amounts, no?
It's not a sprite sheet, it's just three individual frames. I want use the size so I can clamp its location and keep it from leaving the screen. I can do this using exact number (which I know), I was just hoping to find something more modular so I didn't have to hard code in the size of my sprite node.
So, why can't you get node size? Are your frames different resolution(and if so, why)?
I don't see an option to get the size of a node, am I missing something? I thought a node was essentially just a point in space and wouldn't have a specific size.
Depends on the type. I meant any kind of size with that. In sprites case I think the following post might answer:
Thanks, it seems you can get the size of a texture for a sprite but not an animated sprite since I guess the texture is likely to change sizes per frame. I am able to work around my issue so I'll make this as answered. Thanks for taking the time.