I start to read the current godot 3.0 tutorial and I feel that it is in some part not clear even for people who have some experience in game engines..
- same paragraphs explain a subject and after that I see a picture that is not related and it not have any reference in documentation.
- same paragraphs need some visual explanation how to do it in step-by step.
- I think what is missing is something "no skilled user oriented" approach. With lots of picture and less of text. (We say 1 picture value 1000 word... - )
- who did the current documentation assumed all users are already expert in some way...
Any chance to change the current approach?