Here is an image of what my game looks like in its current state. If you have any questions please feel free to ask.
'You've played as a god, now play as the God.'
In GP the player can position a multitude of objects in real-time so as to create the intended domino impact on the characters whilst discovering new possibilities in the game's open-ended story approach. This is an extremely ambitious project especially considering I am not a skilled artist nor do I have much experience to back me up. Yet, I feel confident that I can finish this project.
This post won't reveal much about the project because, well, the project is so very incomplete currently. What I hope to accomplish with this post is create a source that will hold me accountable and keep me on track. Suggestions are both welcomed and appreciated, so feel free to comment with your ideas.
Anyways, I will update this post later on with more information as development, so please stay tuned. Ideally the next update will happen within a week of this post. Wish me luck!
p.s. And yes, I am referring to the Christian God .
GP- What's Happening?
This is partially an update and partially a lesson to game developers. The above text is still here so you can read it but some of the design of the game has shifted since. To those wondering this project is still in the works. This text is really just to tell you my feelings on the project and the progress I've been making. Thank you for reading this.
-----This project really means a lot to me. I started it way back in early 2017. Back then I had the willingness to make the game but no experience whatsoever. My original idea revolved around players as God attempting to change the life of a suicidal man. In hindsight I am very much glad that I didn't run with this idea because it would've ended up feeling like a bad Christian movie (think pretty much any movie on Pureflix.) The idea that I decided to pursue with my game came to me on a jog. Whether or not it came from God is up for debate, but what I know is that I proceeded to repeat "we are all the same" to myself repeatedly on the way back home. My game would explore the idea of "we are all the same," or so I though. See, the idea "we are all the same" represented how people cannot see how alike we all are. That we cannot see the bigger picture of all the intricacies of God's design.
-----Now this was all well and good, but I still had to figure out what gameplay would best suit this theme. So the summer passed my by and little progress was made. Towards the end of summer I met ArcFutahito on the IRC channel. He answered a (probably) stupid question I had and for a short time we would message back and forth on the IRC. He was working on his own game at the time (you can ask him yourself if you are curious) and we exchanged some information on each of our projects. At the time, even though I wouldn't admit it, I was kind of embarrassed at the state of my project. After all, it had been months and all I had to show for my time was a broken demo with a stationary camera. Arc, however, was busy making assets to help expand his game further.
-----The open source world and the game development world fascinated me and I ate up anything I could find on either. The YouTube channel Extra Credits among others fed my hunger for games-related material. There were many downsides to this, however. When I would sit down to work on my project I would find myself just watching YouTube. Often the videos were about game development, but this meant that progress on my game was very slow. This would continue to slow my progress for quite some time. Yet still, slowly, my game continued to live on.
-----While progress on my actual game was slow, there was little end to the ideas I would write down in my notebook. My game morphed from a drag-and-drop-based design to a first-person-based design. What my game lacked in substance it made up for in the countless design notes I created. Still, I continued to chip away more and more progress.
-----And with that we are just about at current times. However, at this point I've made more progress than any other point in the project's lifetime. I was able to port my project to Godot 3.0 after basically starting over from scratch. I was then able to implement a first-person camera perspective as well as having created a very WIP base model for characters. The object placement system is currently in the works, and yet unfinished. And unfortunately I have another game that I must finish for a school project. This will definitely slow development, but I will still be making incremental progress.
Thanks for checking this out, and remember, the moral here is don't let your passion for games slow down your game's development, like I did.
-----Current Name Candidates for GP:
----------The Creator's Diorama
----------The Interpersonal Puzzle
----------The Miracle Quandary
----------Personal Cause for Intended Effect
These names are currently in consideration for this game's title. Please let me know if you like them or if they all sound worng to you.