Hi, I tried to import a small project (made from a tutorial) in godot3 from blender 2.78.
I have difficult to import properly all materials. I don't understand what I missed.
Eg.: I cannot see "shading smooth" in Godot 3 correctly imported ( if they were imported) and all materials ost they properties... ps.: I've used "Node editor" in blender to manage materials.
There is a "how to" to import correctly from blender or in this moment the 3D section is in a "work in progress" and we have to wait?