Basic tutorial Godot 3 3D

Vale-gitVale-git Posts: 59Member

Hi, I have some questions about Godot 3D:
1) can Godot 3D model something? Like a cube, cylinder, torus, sphere, circle etc..
2) If "yes" there is someone can make a short tutorial to learn "from scratch" how to make these models/mesh using Godot 3 GUI and not GDScript? I'm not interested a some example already done. I want to learn how to make them without make some "reverse engineering".
3) If "no" then when is (if is) planned to add these feature?

Thank you :)

Answers

  • wozeparrotwozeparrot Posts: 14Member

    1) You can spawn in a test cube, but you can't model something.
    2) No.
    3) I don't know.

  • keltwookiekeltwookie Posts: 213Member
    Answer ✓

    Yes, you can spawn basic meshes in 3,0 (for testing purpose I guess):
    - Array
    -Capsule
    - Cube
    - Cylinder
    - Plane
    - Prism
    - Quad
    - Sphere

    But Godot is not a 3D modeler, for this purpose, look instead at Blender, which is perfectly compatible with Godot Game Engine via Better Collada (*.dae files) export.
    What Godot manage:
    - Animations
    - Particle systems
    - Game mechanics
    etc.

    So Godot don’t manage modeling yet, but in the future, who knows?

    About Blender, there are tons of tutorials, videos and websites dealing with the subject all over the Internet.

  • Vale-gitVale-git Posts: 59Member

    Thank you for your answer. I didn't see mesh is under MeshInstance. It is what I was looking for :)

    ps.: ofc I know blender :)

  • ZireaelZireael Posts: 79Member

    You can actually model things by judiciously using SurfaceTool.

  • Vale-gitVale-git Posts: 59Member

    @Zireael said:
    You can actually model things by judiciously using SurfaceTool.

    Thank you :)

    I already saw same examples about surfacetool. Now I have more clear big picture..

    What I need now is a guide-line to understand what I can/can't export from blender using Better Collada. In other words what I can to do in godot and what I can obtain from blender instead, Working in 3D environment. As more detailed as possible.
    It will be better if there are clear relations between godot terms and blender terms

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