Hello, fellow Godot developers.
I've developed a Speech to Text (STT) module for Godot as part of my CS Supervised Undergraduate Project, and I'd like to share it with the community. It's been successfully tested on Godot 2.1.3 and 2.1.4.
Speech to text is done internally through the open source Pocketsphinx library, which is part of the CMUSphinx project.
Currently, the module only works on the following platforms:
- Unix systems that have PulseAudio or ALSA support;
- Windows (new in v1.1).
For more details and instructions, including documentation, usage and building, check out the README.md file in the repository.
As a bonus, I've made a simple game, Color Clutter, to demonstrate the module's capabilities. If you're interested, check out the discussion here, on this forum.
Feel free to send any suggestions or make comments.