How is the inbuilt android IAP feature supposed to work if there is no "Billing" permission in Godot
You may have heard that Godot has this inbuilt IAP feature for Android.
It is not difficult to set up and use, but if you are creating an app in Google Play developer's console(gpdc) and want to add consumable products(IAP) the gpdc asks you to add an apk with the "BILLING" permission enabled.
When exporting an android project in Godot, there is a list of permission boxes that you can check in, but there is no "BILLING" permission.
Is this a bug or is there a different way to use this IAP feature and still be able to publish my game on Google Play?