Big battle

TorttortTorttort Posts: 6Member
edited August 11 in Projects

Hey. I updated the project, optimized it, translated it into a Godot 3.0 alpha 1.
+ Cinematographic camera controlled by artificial intelligence

Download: https://drive.google.com/file/d/0Byzq8eVQ6u1femI2cmk2bjM4Qk0/view?usp=sharing



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Comments

  • uzantouzanto Posts: 4Member

    Great job, I compile it and run in my computer and it's a little bit slow, I'm with an Intel i7 with HD4600 integrated graphics on GNU/Linux.

    I got a few errors in my terminal emulator when run it.

    ERROR: set_custom_property_info: Condition ' !props.has(p_prop) ' is true.
    At: core/project_settings.cpp:841.
    ERROR: set_custom_property_info: Condition ' !props.has(p_prop) ' is true.
    At: core/project_settings.cpp:841.
    OpenGL ES 3.0 Renderer: Mesa DRI Intel(R) Haswell Mobile
    WARNING: not found: rendering/quality/anisotropic_filter_level
    WARNING: not found: rendering/quality/anisotropic_filter_level
    GLES3: max ubo light: 409
    GLES3: max ubo reflections: 455, ubo size: 144
    WARNING: not found: locale/translation_remaps
    queuing change
    not in list, adding
    load external res: res://textures/soldat_green.png
    load external res: res://textures/soldat_blue.png
    ERROR: environment_set_tonemap: Condition ' !env ' is true.
    At: drivers/gles3/rasterizer_scene_gles3.cpp:914.
    ERROR: environment_set_adjustment: Condition ' !env ' is true.
    At: drivers/gles3/rasterizer_scene_gles3.cpp:929.
    ERROR: load_image: Condition ' p_image.is_null() ' is true. returned: ERR_INVALID_PARAMETER
    At: core/io/image_loader.cpp:47.
    ERROR: instance_remove_skeleton: Condition ' !skeleton ' is true.
    At: drivers/gles3/rasterizer_storage_gles3.cpp:5728.
    ERROR: instance_remove_skeleton: Condition ' !skeleton ' is true.
    At: drivers/gles3/rasterizer_storage_gles3.cpp:5728.
    ...again and again...

  • TorttortTorttort Posts: 6Member
    edited August 11

    ERROR: instance_remove_skeleton: Condition ' !skeleton ' is true.

    Will be fixed in the next version of Godot
    https://github.com/godotengine/godot/issues/10012

    Update
    + Random color of the team
    + Shotgun
    + Aircraft dropping bombs

    https://drive.google.com/file/d/0Byzq8eVQ6u1fUDNlRUpSX21uNmM/view?usp=sharing

    There is a problem https://godotengine.org/qa/17121/what-does-it-mean-least_deep-1-godot-3-0-alpha1
    I'm trying to understand what is causing the error.





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  • zhagsenkkzhagsenkk Posts: 2Member

    :D good !

  • keito940keito940 Posts: 4Member

    :D
    Good Job!!

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