Why is the Light2d so slow on Android? Is that a general problem or am I doing something wrong? If I use just 3 lights (without shadow) the performance goes down! Without shadow lights should be just images with mixmode "add", right? Isn't that hardware accelerated?
If I add just Sprites with blend mode "add" there is no such performance impact. So what is wrong with Light2d? Can somebody explain that?
Thanks and Regards, Daniel