Are you waiting for Godot 3.0, what are the new things you are expecting in it ?

kishy_nivaskishy_nivas Posts: 4Member

I see many people are so excited about Godot3.0 , I am fairly a new user, Godot looks great other than coding the critical parts in c++ part . .... are you waiting or postponing some projects for the release of Godot3.0 ,what are the things we can expect in Godot3.0. Thank you !


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Answers

  • whooshfrostedwhooshfrosted Posts: 30Member
    Answer ✓

    I'm going full steam ahead on my project as it is 2D, so no waiting on my part. 3D is supposed to be much improved in 3.0, so if you are into that it might be worth waiting for.

    This talk by Juan Linietsky has the information you need.

    He also posts his progress on Twitter
    https://twitter.com/reduzio

  • P-Star7P-Star7 Posts: 21Member

    I'm doing 2D, but waiting for Intel bugfixes and also waiting for 3.0 due to visual scripting. I've got a new laptop anyways but my issue may still apply and it's good for everyone else to have it fixed anyways.

  • Shin-NiLShin-NiL Posts: 108Moderator

    If your project is 2D and for mobile, better stick with 2.1.* by while.

  • SomnivoreSomnivore Posts: 29Member

    All I want for Christmas is C#

  • RukiriRukiri Posts: 43Member

    Is this place like...dead? alpha was released today!

  • _807__807_ Posts: 50Member

    @Rukiri said:
    Is this place like...dead? alpha was released today!

    There is not difference with other build´s, people that are now testing godot are now testing godot with or without this build, but people that are "waiting" to start a development with Godot 3 will not start if read this kind of things:

    _IMPORTANT: This is an alpha build, which means that it is not suitable for use in production, nor for press reviews of what Godot 3.0 would be on its release.

    Note: New Godot users should not use this build to start their learning. Godot 2.1 is still supported and well documented

    There is also no guarantee that projects started with the alpha1 build will still work in alpha2 or later builds, as we reserve the right to do necessary breaking adjustments up to the beta stage. Finally, the desktop platforms (Linux, macOS, Windows) are the only ones in a usable state, Android, iOS, UWP and JavaScript all need further fixes to properly support the new Godot 3.0 features._

    This is equally to say: people that are testing godot continue testing godot, but people that aren´t testing continue with "no testing"

  • Shin-NiLShin-NiL Posts: 108Moderator

    I agree with @807 and as one of the most hyped feature (C#) is not done yet, it's doing as expected.

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