Reverting a project back from 3.0

SyettiSyetti Posts: 24Member

So I exported my project to Godot 3.0, thinking I could still work on it in the 2.1- versions, but I realized I couldn't later on. Is there a way that I can revert or continue to work on my project? Thanks.

Answers

  • agameraaronagameraaron Posts: 27Member

    I wouldn't bet on it. It's already hard enough to export projects to 3.0 correctly. You should keep a backup of the project during it's use in 2.1 for this reason.

  • SyettiSyetti Posts: 24Member
    Answer ✓

    Dang, really messed up didn't I ?.... Guess I can wait for August then :p

  • TeddyDDTeddyDD Posts: 9Member

    Git? Or any other version control system?

  • SyettiSyetti Posts: 24Member

    @TeddyDD said:
    Git? Or any other version control system?

    What do you mean? sorry for the wait

  • CalinouCalinou Posts: 193Admin Godot Developer
    edited July 2017

    What do you mean? sorry for the wait

    Godot projects are friendly to most version control systems.

    You should be using some sort of version control on any sizeable project (Git being one of the most popular choices currently), which makes many things easier:

    • Comparing different versions
    • Creating feature branches (to store in-progress developments, for example)
    • Working with other people while avoiding merge conflicts (or being able to solve them easily)
    • Reverting to previous versions
    • Pushing to one or several remote servers (optionally)
  • SyettiSyetti Posts: 24Member

    I have one scene that's identical to the one that was exported.

  • SyettiSyetti Posts: 24Member
    Answer ✓

    I decided to start the project over, there wasn't anything in it that i couldnt create again, better and faster. Thanks for the help :smile:

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