Detecting 'scenes' by x and y position

elek95eelelek95eel Posts: 1Member

I've been creating a project that incorporates a lot of UI elements in 3 scenes.
1. Scene 1 is the whole interface which I've basically set up already.
2. Scene 2 (and its duplicates) consists of a TextureButton node to represent 'tiles' - 1 to represent empty, and the rest to represent 1 to 9
3. Scene 3 consists of a referenced scene 2 arranged into a 3x3 grid manually

What I was wondering with is if I can detect a duplicate of an instanced scene (sans the blank tile) based on a row or column so I can throw an error?


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