[Edited: Mistake ] Render settings effect 3D collision input signals

1000h1000h Posts: 96Member
edited May 29 in 3D

Edit: turns out there was a control blocking stuff. My bad

~~So I was working on figuring out why the input_event wasn't triggering on a kinematic collision body.
Got frustrated, so took a break, and went to play around with some settings in the Render tab in project settings.

Initially i had a very low resolution set (640x,480) to get a PSX vibe. I changed it up on a whim to be my natural resolution and discovered that the input_event signal was triggering properly instead of 'missing', as it were, with the low resolution. This also caused mouse enter and exit to properly trigger.~~

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