I'm looking for a game engine to make a solo space game with realistic dimensions. Refs could be FFE or Nexus for instance.
I only intend to have fixed orbits for objects such as planets, asteroids, and stations. I will begin with 2D orbits for sake of math simplicity. Starships will be moving freely in a fully newtonian mode, with many-g accelerations and special in-universe 'interference' rules when near other ships or gravity wells to allow dogfight. Camera will be 3D, centered around an object, be it ship or an orbital object.
This is for the Hoshikaze 2250 project, which aims at writing a Sci-Fi universe in multiple media. We are a NfP association, we have already published 3 short stories and 2 novels, and are currently working on a 3rd novel, a comics, a paperback RPG and a boardgame.
As for the videogame subproject, called "Stars of Call", we have a first prototype using the excellent NAEV engine and outlining the universe with a gameplay based on exploration, some trading and combat, faction reputation and of course missions. It's a 2D iso game and we're looking for going 3D. So we're searching for a suitable engine.
First thing we intend to make is a Stellar System Editor, able to built stellar systems as backgrounds settings for the game. This will allow us to test viewing, UI and the global feel of the experience. Then we'll add the game mode proper and progressively introduce gameplay features, beginning with simple space navigation and climbing up to more complex features.
So could Godot be used for that and how ? Thanks in advance !