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[GD3] Any way to use the "Z" deep value with ParallaxBackground
If i set the CanvasLayer to 0 all ParallaxLayers (sub node of the ParallaxBackground) go on background... no matter if I set everything inside as +4096 as Z deep.
When I set the CanvasLayer to 1(or more).. it goes in front of everything (my UI included)
How I am supposed to make this work (I need some sprite behind and other in front of certain ParallaxLayers)