I'm a 3D technical artist, and I support Godot.
Languages of choice : Zbrush, Blender, Substance Suite
For Mobile and VR characters, visit these links. I collaborated with my good friend and business partner on a few games~
I love to do realism as well, I think this is the style i will work with primarily in the future.
(I Love cartoony stuff)
A video demo on retopology here: https://vimeo.com/235315534
The 2 images below demonstrate my understanding of and commitment to the Art pipeline in any game engine. I modeled these characters in Zbrush, took them into Blender for rigging and material management, Textured in Substance Painter, then imported and worked on shader networks/materials/textures in unreal engine 4.
And thats it.
Take care, Go Godot.
+FSF, Open Source, Mit, Stallman, Python, on and on