"Learn to create 2d games with the award-winning, Open Source engine Godot 3. Free daily tutorials on Youtube during the campaign!" "You will learn to create your own top-down game inspired by Zelda"
Code for change emissive color?
I´m more an artist than a coder, but I have managed to use tools as AGK quite well. Godot is giving me a terrible headache for the lack of examples to learn from.
Now, I have a model a of a bulb light and made it emissive with the editor GUI. It glows green now even when a shadow comes over it. So far, so good. If I want to change it to glows red through code and not just creating another ball whit a red emissive color, how would I do that? I´ve reading the docs but didn´t find a function to get or set the emissive color in a fixed material.
Sorry if it´s a dumb question but I´m completely lost over it.