Paid & Free Art assets

RobertBrooksRobertBrooks Posts: 1Member
edited April 2017 in Resources

Hi everyone, I downloaded Godot the other day and I'm just getting into it for a few personal projects, I've gotta say that at the moment I'm loving it! I'm really digging the scene idea, There's still a lot of things I've gotta get my head around but I'm really impressed

Anyway I just wanted to let everyone know that if they need any assets for their games I've got a ton of assets available on my site, some are paid but there's a lot of free ones too. everytime I realease a new free asset I'll try to remeber to post it here too.
here's the site https://gamedeveloperstudio.com

I'll be sticking around while I get into Godot so no doubt you'll be hearing more from me.

Thanks

Comments

  • wombatstampedewombatstampede Posts: 41Member
    edited January 12

    That is a good topic! It is not so easy to find free assets with clear source and license.

    I'd like to point at the guys from Wilfire Games who program the game 0.A.D.
    https://play0ad.com/new-release-0-a-d-alpha-21-ulysses/#more-4162

    All assets of the game (textures, 3d models, sounds...) are freely available with the cc-by-sa license. (means proper crediting in the game is required. Important: Their license is a Share-Alike license which may prove difficult for non-opensource projects.

  • KioriKiori Posts: 246Member

    Moved to resources, where asset posting takes place. :smile:

  • wombatstampedewombatstampede Posts: 41Member

    And some more:

    Google Poly
    Has many interesting & useful 3d assets. Another advantage (if you see it that way) is that most models are low-poly.
    The license is usually cc-by so you'll have to credit the author (often google itself).
    Disadvantage: You usually have to scale the models down by 0.0001 or more because objects are often sized rdiculously big and also often are not centered. So ideally you import them in blender, scale them down and then apply scale so you can get them into godot at scale 1.

    While I am at it here some more links which most certainly already have been mentioned in other posts:
    https://opengameart.org/
    (2D/3D, mixed contents, often cc-by, but also cc0)

    GameAudioGDC2016
    GameAudioGDC2017
    These are sound recordings with a very liberate license.

    Openstreetmap Texture Library (Public Domain)

    Kenney.nl: Many Public Domain Game Assets of all kinds (but also paid ones)

  • GonoobGonoob Posts: 14Member

    @wombatstampede said:
    That is a good topic! It is not so easy to find free assets with clear source and license.

    I'd like to point at the guys from Wilfire Games who program the game 0.A.D.
    https://play0ad.com/new-release-0-a-d-alpha-21-ulysses/#more-4162

    All assets of the game (textures, 3d models, sounds...) are freely available with the cc-by-sa license. (means proper crediting in the game is required. Important: Their license is a Share-Alike license which may prove difficult for non-opensource projects.

    Share-Alike for assets doesn't mean you can't use them in non-open source projects. It means you can't obfuscate them - meaning you have to make files available in the original form (ogg/png/jpg etc.).

    I know it's year old post but this needed to be clarified. :)

  • GarromOrcShamanGarromOrcShaman Posts: 162Member

    Well, that is some fine quality assets you got there, Not like crap all around internet. I definitely like your art stye. As always, one meme can say more than thousand words.

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