Continuous Integration/Automatic Deployment for Godot Engine
We would like to introduce Gamebuildr (http://www.gamebuildr.io/), a tool to help game developers with the building pipeline -- mainly compiling and distributing builds. Essentially the idea came about when, working on a game, we needed a cloud building tool to save time (as you know it's a headache to do builds as it ties up a machine and distributing is even worse!) but we couldn't find a solution that worked out of the box for use. So together we built a continuous integration solution to help us out. And, after a lot of discussion we decided to release it to our fellow game devs. Our intention is to make Gamebuildr compatible with as many game engines as possible, but we've decided to open it up to the Godot community first, as we've always liked the community.
So initially, we're looking for people to test the system out. Anybody interested is welcome to sign up, and shortly we'll be able to allow games up to 3GB to be tested out on the system.
How Gamebuildr works is fairly simple - you add your repo URL (git, svn, perforce, etc), specify your build platforms, and Gamebuildr will pull down your code and watch it for changes. If you do make changes it will automatically update and distribute new builds to your projects collaborators.
At this early stage the application is free. We do have a pricing tiers but we're looking to tailor this application for game developers so we're looking for feedback on pricing (what you value most), source control systems (git, SVN, etc), other game engines you use, standard project size (we have limitations in the pricing, but its not enforced as of yet), what platforms you want to build for, etc.
Check it out at at http://www.gamebuildr.io/ -- beta sign up is a first-come first-serve basis and we'll let you know when you're off the wait list on onto the platform!