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Level of Details issue
I would want to build a very large scene to respect as much as possible the scale between various meshes. I thus have read this:
Of course, I created different sizes of one mesh for testing as indicated in the Bishop's explanations.
I tried several values for LOD, but none works as soon I zoom out until the base grid disappear and all disapear as well except the skybox texture.
Does it means that I have to re-scale all objects to a smaller size or did I miss something?