"Learn to create 2d games with the award-winning, Open Source engine Godot 3. Free daily tutorials on Youtube during the campaign!" "You will learn to create your own top-down game inspired by Zelda"
Hello. I'm trying to get anchoring to work properly with a scaled (2x) GUI. To exemplify, I made a regular Control node (scale: 1) with two buttons, one with a begin anchor and another with end. Works properly, this is how it looks:
Then, if I scale the control, things don't work as expected. Begin anchor works, but end doesn't. The buttons move twice as fast as the window.
I tried to scale the canvasLayer instead of the control, the same happens. The only way around seems to be scaling the buttons themselves.
This is how my Control looks like in the editor:
Is there any way to solve this? I appreciate any help!