Need help integrating a Google Play Service module

jsjslimjsjslim Posts: 1Member
edited February 5 in Programming

I'm trying to integrate a Google Play Service module in a sample android app, but keep getting SIGN_IN_REQUIRED errors (10002).

The modules I've tried so far are:

https://github.com/Mavhod/GodotGPS

https://github.com/ranmaru90/Play-Game-Services-Android-Module-for-Godot

Mavhod:

  D godot   : GooglePlayService: signin
  D godot   : GooglePlayService: onMainActivityResult, REQUEST_RESOLVE_ERROR = 10002
  I godot   : ^_^_^_^_^ resize -1361577680, 1080, 1776
  D godot   : GooglePlayService: onConnectionFailed->ConnectionResult{statusCode=SIGN_IN_REQUIRED, resolution=PendingIntent{3610c7c: android.os.BinderProxy@74f4f45}, message=null}

ranmaru90:

  I godot   : PlayGameServices: signing in to Google Play Game Services... GoogleAPIClient.connect()
  I godot   : PlayGameServices: onConnectionFailed result code: ConnectionResult{statusCode=SIGN_IN_REQUIRED, resolution=PendingIntent{74f4f45: android.os.BinderProxy@b49f69a}, message=null}
  I godot   : ^_^_^_^_^ resize -1361577680, 1080, 1776
  I godot   : PlayGameServices: onConnectionFailed result code: ConnectionResult{statusCode=SIGN_IN_REQUIRED, resolution=PendingIntent{868bef2: android.os.BinderProxy@b49f69a}, message=null}

Developer Console:
* Added a new game (Game Services) in the Google Developer Console
* Added a new Leaderboard

Compile Android Export
* Modified the AndroidManifestChunk.xml to include the App ID
* Followed ranmaru90's additional steps setting the app id, generating a release key, and linking the app using the SHA1 hash

Export
* Release
* using Release keystore
* Set custom package
* Made sure "Access Network State" and "Internet" permissions are on

I'm able to get as far as the following, but no further (error logs above)

I think I may be missing something very simple, but can't seem to figure it out.

Thanks
J

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