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How can I solve this jerky motion of my sprites?
Basically, I was making my Space Inviders game when I decided to try going fullscreen. In the
project settings > General > Display I set
use_vsync true ,
The sprites I move are under Kinematic body2d
But when I launch the game in editor or when exported, the horizontal motion is jerky... it twitches and stuff...
I put my exported project and godot project in dropbox so you can check it out yourself if you need.
My question goes like this - Why is it happening and how can I get rid of this problem?
Have a nice day
Link to exported file (.exe):
Link to project(rar):