Vertex snapping

Alex88Alex88 Posts: 7Member

Hello together, in Unity there is a cool feature called vertex snapping where you can take any vertex from a given Mesh and place that vertex in the same position as any vertex from any other Mesh you choose. For example, you can use vertex snapping to align road sections precisely in a racing game or in my case the railway track for my train simulator. You can snap vertex to vertex, vertex to surface, and pivot to vertex. Is there a similar feature in Godot or do you have any tips how I can handle this?


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