I am looking into Godot for my next game project. The 2d game world must be able to wrap from all directions - similar to classic games such as Defender (which wraps horizontally). I have looked through the documentation and this forum, but I was unable to find out whether a self-wrapping 2d world is supported through the standard nodes.
What is the most efficient method to create a self-wrapping world/canvas in all directions (both horizontally and vertically) in Godot and allow player and enemy sprites to cross the world boundaries seamlessly?
Thanks for any help.